[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 9

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 2434.866
Objectives[0]positionY = 4968.434
Objectives[0]positionZ = 42.34759
Objectives[0]Heading = 135
Objectives[0]model = ig_wade
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 4
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 3
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 3
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = UpNAtomizer
Objectives[0]mission_ActorsCount = 9
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 2437.718
Objectives[0]mission_Actors[0]positionY = 4961.472
Objectives[0]mission_Actors[0]positionZ = 46.81058
Objectives[0]mission_Actors[0]Heading = 135
Objectives[0]mission_Actors[0]String_Name = a_m_y_salton_01
Objectives[0]mission_Actors[0]Relationship_Group = Enemy1
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 200
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Bat
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 2
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 2439.459
Objectives[0]mission_Actors[1]positionY = 4971.034
Objectives[0]mission_Actors[1]positionZ = 46.82565
Objectives[0]mission_Actors[1]Heading = 200
Objectives[0]mission_Actors[1]String_Name = a_m_y_salton_01
Objectives[0]mission_Actors[1]Relationship_Group = Enemy1
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = DoubleActionRevolver
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 2
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 2456.48
Objectives[0]mission_Actors[2]positionY = 4978.977
Objectives[0]mission_Actors[2]positionZ = 46.8103
Objectives[0]mission_Actors[2]Heading = 200
Objectives[0]mission_Actors[2]String_Name = a_m_y_salton_01
Objectives[0]mission_Actors[2]Relationship_Group = Enemy1
Objectives[0]mission_Actors[2]AddBlip = True
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 200
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Knife
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 2
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 2451.285
Objectives[0]mission_Actors[3]positionY = 4986.624
Objectives[0]mission_Actors[3]positionZ = 46.81071
Objectives[0]mission_Actors[3]Heading = 200
Objectives[0]mission_Actors[3]String_Name = a_m_y_salton_01
Objectives[0]mission_Actors[3]Relationship_Group = Enemy1
Objectives[0]mission_Actors[3]AddBlip = True
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 200
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Machete
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 2
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 2443.424
Objectives[0]mission_Actors[4]positionY = 4982.708
Objectives[0]mission_Actors[4]positionZ = 51.56485
Objectives[0]mission_Actors[4]Heading = 200
Objectives[0]mission_Actors[4]String_Name = a_m_y_salton_01
Objectives[0]mission_Actors[4]Relationship_Group = Enemy1
Objectives[0]mission_Actors[4]AddBlip = True
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 200
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = PumpShotgun
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 2
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 2441.115
Objectives[0]mission_Actors[5]positionY = 4970.657
Objectives[0]mission_Actors[5]positionZ = 51.56485
Objectives[0]mission_Actors[5]Heading = 220.2564
Objectives[0]mission_Actors[5]String_Name = a_f_y_rurmeth_01
Objectives[0]mission_Actors[5]Relationship_Group = Enemy1
Objectives[0]mission_Actors[5]AddBlip = True
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 200
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = PumpShotgun
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 2
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 2454.635
Objectives[0]mission_Actors[6]positionY = 4976.813
Objectives[0]mission_Actors[6]positionZ = 51.56485
Objectives[0]mission_Actors[6]Heading = 136.8195
Objectives[0]mission_Actors[6]String_Name = a_f_y_rurmeth_01
Objectives[0]mission_Actors[6]Relationship_Group = Enemy1
Objectives[0]mission_Actors[6]AddBlip = True
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 200
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = Crowbar
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 2
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 2447.565
Objectives[0]mission_Actors[7]positionY = 4986.688
Objectives[0]mission_Actors[7]positionZ = 51.56485
Objectives[0]mission_Actors[7]Heading = 212.0286
Objectives[0]mission_Actors[7]String_Name = a_f_y_rurmeth_01
Objectives[0]mission_Actors[7]Relationship_Group = Enemy1
Objectives[0]mission_Actors[7]AddBlip = True
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 200
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = HeavyPistol
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 2
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 2450.063
Objectives[0]mission_Actors[8]positionY = 4975.468
Objectives[0]mission_Actors[8]positionZ = 46.82501
Objectives[0]mission_Actors[8]Heading = 220
Objectives[0]mission_Actors[8]String_Name = a_m_y_salton_01
Objectives[0]mission_Actors[8]Relationship_Group = Enemy1
Objectives[0]mission_Actors[8]AddBlip = True
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = SNSPistol
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = 2409.541
Objectives[0]mission_Vehicles[0]positionY = 5007.513
Objectives[0]mission_Vehicles[0]positionZ = 46.22364
Objectives[0]mission_Vehicles[0]Heading = 157.3747
Objectives[0]mission_Vehicles[0]Name = Youga Classic
Objectives[0]mission_Vehicles[0]Model = youga2
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicYellowBird
Objectives[0]mission_Vehicles[0]SecondaryColor = PoliceCarBlue
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 7
Objectives[0]mission_Vehicles[0]DirtLevel = 15
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 6
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 8
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 9
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 1
Objectives[0]mission_Props[0]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 2796.713
Objectives[0]mission_Props[0]positionY = 5994.154
Objectives[0]mission_Props[0]positionZ = 355.4679
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = -180
Objectives[0]mission_Props[0]Needed_For_Prop_Objective_Count = 1
Objectives[0]mission_Props[0]ObjectiveNumber[0] = 24
Objectives[0]mission_Pickup_Props_Count = 3
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_WEAPON_PISTOL
Objectives[0]mission_Pickup_Props[0]Value = 5
Objectives[0]mission_Pickup_Props[0]positionX = 2434.866
Objectives[0]mission_Pickup_Props[0]positionY = 4968.434
Objectives[0]mission_Pickup_Props[0]positionZ = 41.84759
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 135
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_MICROSMG
Objectives[0]mission_Pickup_Props[1]Value = 15
Objectives[0]mission_Pickup_Props[1]positionX = 2434.866
Objectives[0]mission_Pickup_Props[1]positionY = 4968.434
Objectives[0]mission_Pickup_Props[1]positionZ = 41.84759
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 135
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_AMMO_PISTOL
Objectives[0]mission_Pickup_Props[2]Value = 15
Objectives[0]mission_Pickup_Props[2]positionX = 2428.478
Objectives[0]mission_Pickup_Props[2]positionY = 4971.08
Objectives[0]mission_Pickup_Props[2]positionZ = 42.57557
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 135
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = 
Objectives[1]Type = Timeout_Objective
Objectives[1]positionX = 2447.565
Objectives[1]positionY = 4986.696
Objectives[1]positionZ = 50.56485
Objectives[1]Timeout_Min = 0
Objectives[1]Timeout_Sec = 13
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 3
Objectives[1]ObjectiveMessages[0]positionX = -1797.46
Objectives[1]ObjectiveMessages[0]positionY = -784.5973
Objectives[1]ObjectiveMessages[0]positionZ = 7.1198
Objectives[1]ObjectiveMessages[0]Message = ~g~Guys, I'm stucked on the cellar, i'm out of ammo, i need help.
Objectives[1]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[0]Sender = 
Objectives[1]ObjectiveMessages[0]Subject = 
Objectives[1]ObjectiveMessages[0]MessageColor = White
Objectives[1]ObjectiveMessages[0]PlayFromStart = True
Objectives[1]ObjectiveMessages[0]Delay = False
Objectives[1]ObjectiveMessages[0]DelayTime = 0
Objectives[1]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[0]TypeSubtitle = True
Objectives[1]ObjectiveMessages[0]TypeTextMesage = False
Objectives[1]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[1]ObjectiveMessages[1]positionX = -1803.006
Objectives[1]ObjectiveMessages[1]positionY = -780.567
Objectives[1]ObjectiveMessages[1]positionZ = 7.031689
Objectives[1]ObjectiveMessages[1]Message = ~y~Sorry, but we're also busy at the moment, you'll have to do it yourself.
Objectives[1]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[1]Sender = 
Objectives[1]ObjectiveMessages[1]Subject = 
Objectives[1]ObjectiveMessages[1]MessageColor = White
Objectives[1]ObjectiveMessages[1]PlayFromStart = False
Objectives[1]ObjectiveMessages[1]Delay = True
Objectives[1]ObjectiveMessages[1]DelayTime = 5
Objectives[1]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[1]TypeSubtitle = True
Objectives[1]ObjectiveMessages[1]TypeTextMesage = False
Objectives[1]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[1]ObjectiveMessages[2]positionX = -1811.084
Objectives[1]ObjectiveMessages[2]positionY = -774.8116
Objectives[1]ObjectiveMessages[2]positionZ = 7.168334
Objectives[1]ObjectiveMessages[2]Message = ~g~Oh shit, i'm screwed...
Objectives[1]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[2]Sender = 
Objectives[1]ObjectiveMessages[2]Subject = 
Objectives[1]ObjectiveMessages[2]MessageColor = White
Objectives[1]ObjectiveMessages[2]PlayFromStart = False
Objectives[1]ObjectiveMessages[2]Delay = True
Objectives[1]ObjectiveMessages[2]DelayTime = 11
Objectives[1]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[2]TypeSubtitle = True
Objectives[1]ObjectiveMessages[2]TypeTextMesage = False
Objectives[1]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = 2449.701
Objectives[2]positionY = 4978.939
Objectives[2]positionZ = 49.9078
Objectives[2]Cutscenes_Time = 6
Objectives[2]Cutscenes_Trans_Time = 0
Objectives[2]Cutscenes_FOV = 60
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = True
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 6
Objectives[2]Cutscenes_Follow_Hieght = -3
Objectives[2]Cutscenes_Follow_Angle = 15
Objectives[2]mission_ActorsCount = 3
Objectives[2]mission_Actors[0]Survive_Number = 0
Objectives[2]mission_Actors[0]Failed_Text = 
Objectives[2]mission_Actors[0]Remove_After = 49
Objectives[2]mission_Actors[0]positionX = 2451.34
Objectives[2]mission_Actors[0]positionY = 4972.935
Objectives[2]mission_Actors[0]positionZ = 46.82565
Objectives[2]mission_Actors[0]Heading = 45
Objectives[2]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[2]mission_Actors[0]Relationship_Group = Companion
Objectives[2]mission_Actors[0]AddBlip = False
Objectives[2]mission_Actors[0]ShowCone = False
Objectives[2]mission_Actors[0]Invincible = True
Objectives[2]mission_Actors[0]SetHealth = 100
Objectives[2]mission_Actors[0]DieFromHeadShot = True
Objectives[2]mission_Actors[0]CanExitVehicle = True
Objectives[2]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[0]AlwaysFight = True
Objectives[2]mission_Actors[0]Seeing_Range = 30
Objectives[2]mission_Actors[0]Hearing_Range = 30
Objectives[2]mission_Actors[0]CombatMovement = Offensive
Objectives[2]mission_Actors[0]weapon = UpNAtomizer
Objectives[2]mission_Actors[0]Variation = Custom
Objectives[2]mission_Actors[0]Task = 0
Objectives[2]mission_Actors[0]Task_Guard_Range = 5
Objectives[2]mission_Actors[0]Task_Stay_In_Range = True
Objectives[2]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[0]Task_Scenario = NONE
Objectives[2]mission_Actors[0]Task_List_Count = 3
Objectives[2]mission_Actors[0]Task_Repeat = False
Objectives[2]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[2]mission_Actors[0]Task_List[0]PositionX = 2451.785
Objectives[2]mission_Actors[0]Task_List[0]PositionY = 4953.164
Objectives[2]mission_Actors[0]Task_List[0]PositionZ = 44.45484
Objectives[2]mission_Actors[0]Task_List[0]Block = True
Objectives[2]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[2]mission_Actors[0]Task_List[1]DestinationX = 2451.691
Objectives[2]mission_Actors[0]Task_List[1]DestinationY = 4974.167
Objectives[2]mission_Actors[0]Task_List[1]DestinationZ = 46.3101
Objectives[2]mission_Actors[0]Task_List[1]Rotation = 0
Objectives[2]mission_Actors[0]Task_List[1]Speed = 2
Objectives[2]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[2]mission_Actors[0]Task_List[2]Type = BlockNonTemporaryEvents
Objectives[2]mission_Actors[0]Task_List[2]PositionX = 2451.785
Objectives[2]mission_Actors[0]Task_List[2]PositionY = 4953.164
Objectives[2]mission_Actors[0]Task_List[2]PositionZ = 44.45484
Objectives[2]mission_Actors[0]Task_List[2]Block = False
Objectives[2]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 139
Objectives[2]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 164
Objectives[2]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 71
Objectives[2]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 38
Objectives[2]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[2]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[2]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 181
Objectives[2]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[2]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[2]mission_Actors[0]NeededForObjectiveHint[0] = 5
Objectives[2]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[2]mission_Actors[0]NeededForObjectiveGoToActor[0] = 4
Objectives[2]mission_Actors[1]Survive_Number = 0
Objectives[2]mission_Actors[1]Failed_Text = 
Objectives[2]mission_Actors[1]Remove_After = 49
Objectives[2]mission_Actors[1]positionX = 2451.222
Objectives[2]mission_Actors[1]positionY = 4954.128
Objectives[2]mission_Actors[1]positionZ = 44.93889
Objectives[2]mission_Actors[1]Heading = 0
Objectives[2]mission_Actors[1]String_Name = mp_m_freemode_01
Objectives[2]mission_Actors[1]Relationship_Group = Companion
Objectives[2]mission_Actors[1]AddBlip = True
Objectives[2]mission_Actors[1]ShowCone = False
Objectives[2]mission_Actors[1]Invincible = True
Objectives[2]mission_Actors[1]SetHealth = 100
Objectives[2]mission_Actors[1]DieFromHeadShot = True
Objectives[2]mission_Actors[1]CanExitVehicle = True
Objectives[2]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[1]AlwaysFight = True
Objectives[2]mission_Actors[1]Seeing_Range = 30
Objectives[2]mission_Actors[1]Hearing_Range = 30
Objectives[2]mission_Actors[1]CombatMovement = Offensive
Objectives[2]mission_Actors[1]weapon = UpNAtomizer
Objectives[2]mission_Actors[1]Variation = Custom
Objectives[2]mission_Actors[1]Task = 0
Objectives[2]mission_Actors[1]Task_Guard_Range = 5
Objectives[2]mission_Actors[1]Task_Stay_In_Range = True
Objectives[2]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[1]Task_Scenario = NONE
Objectives[2]mission_Actors[1]Task_List_Count = 3
Objectives[2]mission_Actors[1]Task_Repeat = False
Objectives[2]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[2]mission_Actors[1]Task_List[0]PositionX = 2451.151
Objectives[2]mission_Actors[1]Task_List[0]PositionY = 4953.692
Objectives[2]mission_Actors[1]Task_List[0]PositionZ = 44.45276
Objectives[2]mission_Actors[1]Task_List[0]Block = True
Objectives[2]mission_Actors[1]Task_List[1]Type = WalkTo
Objectives[2]mission_Actors[1]Task_List[1]DestinationX = 2451.578
Objectives[2]mission_Actors[1]Task_List[1]DestinationY = 4972.886
Objectives[2]mission_Actors[1]Task_List[1]DestinationZ = 46.33064
Objectives[2]mission_Actors[1]Task_List[1]Rotation = 0
Objectives[2]mission_Actors[1]Task_List[1]Speed = 2
Objectives[2]mission_Actors[1]Task_List[1]GoStraitToCoord = False
Objectives[2]mission_Actors[1]Task_List[2]Type = BlockNonTemporaryEvents
Objectives[2]mission_Actors[1]Task_List[2]PositionX = 2451.151
Objectives[2]mission_Actors[1]Task_List[2]PositionY = 4953.692
Objectives[2]mission_Actors[1]Task_List[2]PositionZ = 44.45276
Objectives[2]mission_Actors[1]Task_List[2]Block = False
Objectives[2]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[2]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 139
Objectives[2]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[2]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 164
Objectives[2]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 7
Objectives[2]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 7
Objectives[2]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 6
Objectives[2]mission_Actors[1]COMPONENT_FEET_TEXTURE = 1
Objectives[2]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[2]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 135
Objectives[2]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 5
Objectives[2]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[2]Survive_Number = 0
Objectives[2]mission_Actors[2]Failed_Text = 
Objectives[2]mission_Actors[2]Remove_After = 49
Objectives[2]mission_Actors[2]positionX = 2453.11
Objectives[2]mission_Actors[2]positionY = 4953.582
Objectives[2]mission_Actors[2]positionZ = 44.9955
Objectives[2]mission_Actors[2]Heading = 0
Objectives[2]mission_Actors[2]String_Name = mp_m_freemode_01
Objectives[2]mission_Actors[2]Relationship_Group = Companion
Objectives[2]mission_Actors[2]AddBlip = True
Objectives[2]mission_Actors[2]ShowCone = False
Objectives[2]mission_Actors[2]Invincible = True
Objectives[2]mission_Actors[2]SetHealth = 100
Objectives[2]mission_Actors[2]DieFromHeadShot = True
Objectives[2]mission_Actors[2]CanExitVehicle = True
Objectives[2]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[2]AlwaysFight = True
Objectives[2]mission_Actors[2]Seeing_Range = 30
Objectives[2]mission_Actors[2]Hearing_Range = 30
Objectives[2]mission_Actors[2]CombatMovement = Offensive
Objectives[2]mission_Actors[2]weapon = UpNAtomizer
Objectives[2]mission_Actors[2]Variation = Custom
Objectives[2]mission_Actors[2]Task = 0
Objectives[2]mission_Actors[2]Task_Guard_Range = 5
Objectives[2]mission_Actors[2]Task_Stay_In_Range = True
Objectives[2]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[2]Task_Scenario = NONE
Objectives[2]mission_Actors[2]Task_List_Count = 3
Objectives[2]mission_Actors[2]Task_Repeat = False
Objectives[2]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[2]mission_Actors[2]Task_List[0]PositionX = 2453.523
Objectives[2]mission_Actors[2]Task_List[0]PositionY = 4953.347
Objectives[2]mission_Actors[2]Task_List[0]PositionZ = 44.5459
Objectives[2]mission_Actors[2]Task_List[0]Block = True
Objectives[2]mission_Actors[2]Task_List[1]Type = WalkTo
Objectives[2]mission_Actors[2]Task_List[1]DestinationX = 2450.884
Objectives[2]mission_Actors[2]Task_List[1]DestinationY = 4972.601
Objectives[2]mission_Actors[2]Task_List[1]DestinationZ = 46.3104
Objectives[2]mission_Actors[2]Task_List[1]Rotation = 0
Objectives[2]mission_Actors[2]Task_List[1]Speed = 2
Objectives[2]mission_Actors[2]Task_List[1]GoStraitToCoord = False
Objectives[2]mission_Actors[2]Task_List[2]Type = BlockNonTemporaryEvents
Objectives[2]mission_Actors[2]Task_List[2]PositionX = 2453.523
Objectives[2]mission_Actors[2]Task_List[2]PositionY = 4953.347
Objectives[2]mission_Actors[2]Task_List[2]PositionZ = 44.5459
Objectives[2]mission_Actors[2]Task_List[2]Block = False
Objectives[2]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[2]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 139
Objectives[2]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[2]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[2]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 164
Objectives[2]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 9
Objectives[2]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 3
Objectives[2]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 25
Objectives[2]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[2]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[2]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 126
Objectives[2]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[2]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[2]NeededForObjectiveHintCount = 1
Objectives[2]mission_Actors[2]NeededForObjectiveHint[0] = 23
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 1
Objectives[2]ObjectiveMessages[0]positionX = -1815.623
Objectives[2]ObjectiveMessages[0]positionY = -769.1454
Objectives[2]ObjectiveMessages[0]positionZ = 7.2146
Objectives[2]ObjectiveMessages[0]Message = ~g~Wait, sometging's going on.
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = 
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = True
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = True
Objectives[2]ObjectiveMessages[0]TypeTextMesage = False
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[3]Type = Cutscenes_Objective
Objectives[3]Text = 
Objectives[3]positionX = 2452.031
Objectives[3]positionY = 4953.217
Objectives[3]positionZ = 44.10307
Objectives[3]Cutscenes_Time = 0
Objectives[3]Cutscenes_Trans_Time = 0
Objectives[3]Cutscenes_FOV = 30
Objectives[3]Cutscenes_Shake = Hand
Objectives[3]Cutscenes_Amplitude = 0
Objectives[3]Cutscenes_FadeOut = False
Objectives[3]Cutscenes_FadeIn = False
Objectives[3]Cutscenes_End = True
Objectives[3]Cutscenes_Point_At_Position = False
Objectives[3]Cutscenes_Point_At_Player = False
Objectives[3]Cutscenes_Point_At_Actor = False
Objectives[3]Cutscenes_Point_At_Vehicle = False
Objectives[3]Cutscenes_Follow_Player = False
Objectives[3]Cutscenes_Follow_Actor = False
Objectives[3]Cutscenes_Follow_Vehicle = False
Objectives[3]Cutscenes_Follow_Distancee = 10
Objectives[3]Cutscenes_Follow_Hieght = 1
Objectives[3]Cutscenes_Follow_Angle = 0
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = GoTo_Actor
Objectives[4]Text = 
Objectives[4]positionX = 2453.712
Objectives[4]positionY = 4950.665
Objectives[4]positionZ = 44.13118
Objectives[4]GoTo_Actor_ChangToCompanion = False
Objectives[4]GoTo_Actor_Distance = 3
Objectives[4]GoTo_Actor_Remove_Blip = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Hint_Objective
Objectives[5]Text = 
Objectives[5]positionX = 2452.375
Objectives[5]positionY = 4953.35
Objectives[5]positionZ = 44.11585
Objectives[5]Hint_Time = 14
Objectives[5]Hint_FOV = 40
Objectives[5]Hint_Use_Position = False
Objectives[5]Hint_Use_Player = False
Objectives[5]Hint_Use_Actor = True
Objectives[5]Hint_Use_Vehicle = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 5
Objectives[5]ObjectiveMessages[0]positionX = -1820.259
Objectives[5]ObjectiveMessages[0]positionY = -764.7218
Objectives[5]ObjectiveMessages[0]positionZ = 7.232202
Objectives[5]ObjectiveMessages[0]Message = ~g~Hi guys.
Objectives[5]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[0]Sender = 
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = White
Objectives[5]ObjectiveMessages[0]PlayFromStart = True
Objectives[5]ObjectiveMessages[0]Delay = False
Objectives[5]ObjectiveMessages[0]DelayTime = 0
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = True
Objectives[5]ObjectiveMessages[0]TypeTextMesage = False
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[1]positionX = -1823.14
Objectives[5]ObjectiveMessages[1]positionY = -762.0314
Objectives[5]ObjectiveMessages[1]positionZ = 7.265383
Objectives[5]ObjectiveMessages[1]Message = ~b~Hey man, we heard you needed some help.
Objectives[5]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[1]Sender = 
Objectives[5]ObjectiveMessages[1]Subject = 
Objectives[5]ObjectiveMessages[1]MessageColor = White
Objectives[5]ObjectiveMessages[1]PlayFromStart = False
Objectives[5]ObjectiveMessages[1]Delay = True
Objectives[5]ObjectiveMessages[1]DelayTime = 1
Objectives[5]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[1]TypeSubtitle = True
Objectives[5]ObjectiveMessages[1]TypeTextMesage = False
Objectives[5]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[2]positionX = -1826.25
Objectives[5]ObjectiveMessages[2]positionY = -758.8964
Objectives[5]ObjectiveMessages[2]positionZ = 7.322589
Objectives[5]ObjectiveMessages[2]Message = ~g~Thank you guys, i was fucked, how can I thank you?
Objectives[5]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[2]Sender = 
Objectives[5]ObjectiveMessages[2]Subject = 
Objectives[5]ObjectiveMessages[2]MessageColor = White
Objectives[5]ObjectiveMessages[2]PlayFromStart = False
Objectives[5]ObjectiveMessages[2]Delay = True
Objectives[5]ObjectiveMessages[2]DelayTime = 4
Objectives[5]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[2]TypeSubtitle = True
Objectives[5]ObjectiveMessages[2]TypeTextMesage = False
Objectives[5]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[3]positionX = -1830.049
Objectives[5]ObjectiveMessages[3]positionY = -755.0037
Objectives[5]ObjectiveMessages[3]positionZ = 7.413894
Objectives[5]ObjectiveMessages[3]Message = ~o~You saved us, we saved you, we're good.
Objectives[5]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[3]Sender = 
Objectives[5]ObjectiveMessages[3]Subject = 
Objectives[5]ObjectiveMessages[3]MessageColor = White
Objectives[5]ObjectiveMessages[3]PlayFromStart = False
Objectives[5]ObjectiveMessages[3]Delay = True
Objectives[5]ObjectiveMessages[3]DelayTime = 8
Objectives[5]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[3]TypeSubtitle = True
Objectives[5]ObjectiveMessages[3]TypeTextMesage = False
Objectives[5]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[4]positionX = -1834.105
Objectives[5]ObjectiveMessages[4]positionY = -750.629
Objectives[5]ObjectiveMessages[4]positionZ = 7.505784
Objectives[5]ObjectiveMessages[4]Message = ~r~But if you want you can help us.
Objectives[5]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[4]Sender = 
Objectives[5]ObjectiveMessages[4]Subject = 
Objectives[5]ObjectiveMessages[4]MessageColor = White
Objectives[5]ObjectiveMessages[4]PlayFromStart = False
Objectives[5]ObjectiveMessages[4]Delay = True
Objectives[5]ObjectiveMessages[4]DelayTime = 11
Objectives[5]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[4]TypeSubtitle = True
Objectives[5]ObjectiveMessages[4]TypeTextMesage = False
Objectives[5]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[6]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[6]Type = Timeout_Objective
Objectives[6]positionX = -1737.989
Objectives[6]positionY = -812.7269
Objectives[6]positionZ = 8.023322
Objectives[6]Timeout_Min = 0
Objectives[6]Timeout_Sec = 10
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[7]Type = Timeout_Objective
Objectives[7]positionX = -1696.826
Objectives[7]positionY = -821.0616
Objectives[7]positionZ = 8.410915
Objectives[7]Timeout_Min = 0
Objectives[7]Timeout_Sec = 10
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[8]Type = Timeout_Objective
Objectives[8]positionX = -1675.263
Objectives[8]positionY = -825.4277
Objectives[8]positionZ = 8.483864
Objectives[8]Timeout_Min = 0
Objectives[8]Timeout_Sec = 10
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

